I am a dedicated 3D Artist with a focus on visual art creation, specializing in 3D modeling, texturing, and rendering. Proficient in industry-standard tools such as ZBrush, Blender, Autodesk Maya, and Unreal Engine 5, I aim to deliver high-quality, realistic assets that bring creative concepts to life.
With a background in both fine art and digital production, I merge traditional artistry with modern technology to create immersive and visually impactful experiences. My expertise extends to experimenting with textures, materials, and shaders to achieve both aesthetically pleasing and technically efficient results. From hand-painted textures for stylized characters to optimizing complex 3D models for performance, I am committed to upholding the highest standards in every project.